Friday, January 9, 2009

Entry 5 - 01-09-2008

Had a nice short and sweet gaming Session with Griebs last night. 
Here is what we played:

N+ - I had some work to catch up on so I watched Mr. Griebs play probably his favourite game, possibly of all time. Watched him die and die and die and pull of some amazing moves. That game is one of the most frustrating experiences in gaming. It punishes in the right ways. It's difficult because of design, not because of faults with the game. It takes a lot of skill to succeed in the harder levels, so it's very rewarding. But getting there is a real test of one's patience.

Call of Duty: World at War - By the time I finished up my work Griebs had just about as much as he could take of the little Ninja so we booted up some CoD to get some co-op action going on. First things first, the way they do the split screen is different and good. It's not the typical "split the whole screen in two" method of split screen. It splits the screen but keeps the usual aspect ratio. It does this by having the two screens "floating" next to eachother. It's similar to having two smaller TVs contained in one big one. It works well and I like it much better this way than the traditional way of split-screen.  Besides that though the game is very generic. Not much to separate this from the other shooters out there. I haven't played many WW2 shooters (probably only CoD2) so I am not burned out on that concept. But the game feels very generic in the way the story is structured and the missions are structured. Nothing surprising or ground breaking so far. But it is a solidly generic game after the three (or so) missions that Griebs and I played. Plus anything in co-op is better because you're playing with someone else. So points for that.

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